![]() Has a priority level of 3 at all levels.Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Stun. If picked up, it is recommended to max this as soon as possible due to the initial low damage output.Hits one enemy with ranged ATK-based aerial damage. ( 2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels) Has an accuracy multiplier of 1.5 at all levels.Lv5: 5.5x damage multiplier ( 2020-II: 5x damage multiplier).Lv4: 5x damage multiplier ( 2020-II: 4.5x damage multiplier).Lv3: 4.5x damage multiplier ( 2020-II: 4x damage multiplier).Lv2: 4.25x damage multiplier ( 2020-II: 3.75x damage multiplier).Lv1: 4x damage multiplier ( 2020-II: 3.5x damage multiplier).Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Bleed for 4 turns. It is possible to use this before the enemy acts in combination of Idol's SPD Form (SPD☆フォーム) or command skills, however the former is rarely worth the effort as there are other skills to use.Has a priority level of 5 at all levels.Has an accuracy multiplier of 2.5 at all levels.Useful against Dragonflies with high evasion.Flying Slash is identical to Diagonal Slash (袈裟斬り) in 2020 with some changes.Hits one enemy with melee ATK-based aerial damage. Diagonal Slash is identical to Flying Slash (飛天斬り) in 2020-II with some changes.Has a speed multiplier of 1 at all levels.Fills up 5% of the EX Gauge per hit at all levels. ![]() Hits one enemy with melee ATK-based non-elemental damage. ( 2020-II: Accuracy multiplier decreased from 1.5 to 1 at all levels) Has a speed multiplier of 1.2 at all levels.( 2020-II: Decreased EX gain from 1.5% to 1% at all levels) Fills up 1.5% of the EX Gauge per hit at all levels.Hits all enemies with melee ATK-based non-elemental damage. In combination with Mind Booster it is effective in gauging EX.If there are multiple enemies however, the number of hits will be left up to luck. Even if an enemy's LIFE hits 0, consecutive hits will still be treated the same and have a chance to hit the enemy.Has an accuracy multiplier of 1 at all levels.Has a speed multiplier of 1.05 at all levels.Randomly hits enemies with melee ATK-based non-elemental damage a number of times. In 2020-II, the Samurai will always start off the battle in the Battou Stance. They can also self-heal and self-buff themselves. Batto deals average damage and cost little MANA while Iai focuses on high damage on single-target enemies with more expensive MANA. ![]() They wield katanas and have two styles of skills: Batto and Iai. Samurai are high damage dealers and have the second highest DEF after Destroyer.
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